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Mesh Inspector for Blender

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Mesh Inspector for Blender

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Topological diagnostics and mesh quality analysis tool

Mesh Inspector is a Blender addon designed to identify and visually mark common topological issues using vertex colors. It assists in quality control for subdivision modeling, deformation workflows, and asset export.

🧠 Key Features

  • Pole Detection: Detects E-Poles (3 edges), N-Poles (5 edges), and High-Poles (6+ edges)
  • Face Type Analysis: Identifies triangles and n-gons that may cause subdivision or export issues
  • Normal Consistency Check: Highlights faces with flipped normals that affect shading and modifiers
  • Symmetry Deviation Detection: Compares X vs -X topology to flag asymmetrical vertex positions
  • Face Area Consistency: Visualizes face density issues by comparing local areas to mesh average
  • Adjustable Highlight Radius: Expands detection around poles to improve visibility in dense meshes
  • Customizable Color Mapping: All artifact types can be assigned user-defined vertex colors
  • Non-destructive Workflow: Uses a dedicated vertex color layer ("MeshDiagnosis"); does not modify geometry or materials
  • Compact UI: Organized in collapsible sections for clarity and control

🔧 Usage & Compatibility

  • Appears in the 3D Viewport Sidebar ("Mesh Diagnosis" tab)
  • Available in Edit Mode and Vertex Paint Mode
  • Compatible with Blender 4.0 and higher
  • One-click scanning for selected mesh objects

⚠️ Avoid Common Pitfalls

Mesh Inspector helps detect topological and structural issues before they become production problems. Early detection reduces shading errors, deformation artifacts, and export failures.

✅ Prevent:

  • Shading Artifacts: Caused by E/N/High-Poles on curved surfaces when using Subdivision Surface
  • UV Mapping Distortions: Resulting from non-uniform face density and inconsistent face orientation
  • Deformation Pinching: Triggered by high-valence poles or asymmetrical topology under rigging
  • Weight Painting Errors: Due to topology inconsistencies or dense/uneven mesh zones
  • Export/Import Failures: From unsupported N-gons or non-manifold geometry in other DCCs/game engines
  • Solidify/Boolean Bugs: Caused by inverted normals or hidden topological irregularities
  • Asymmetry in Mirrored Assets: Subtle deviations that break symmetry-based modeling workflows
  • Non-Subdividable Geometry: Triangles and complex poles that collapse under subdivision
  • Debugging Overhead: Avoid time-consuming cleanup late in the pipeline

📦 Includes

  • .py addon file ready for installation
  • Optimized for use in asset QA, rigging prep, and modeling pipelines

Mesh Inspector is intended for 3D artists, modelers, riggers, and pipeline TDs seeking a structured and visual method for validating mesh integrity before deformation, subdivision, or export.


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